ESO Dragonknight Guide to Tank in Dungeons

The info below is a bit out of date as it refers to the beta. If you happen to be looking for an up-to-date reference for your Dragonknight, I suggest this manual. It includes some killer advice on leveling up, builds, skill rotation, and gold farming.

ESOdragonknight

Tanking in this game, there is one important aspect that is basically different than in most MMO games. A player will do well to remember them. In Tamriel world, when talking about tanking the first class that pops up in people’s is Dragon Knight. If you like the tank role, here is some useful tips for your Dragon Knight.

Active Blocking

In this game, blocking is an active process. It doesn’t simply mean you will have a certain percentage to block an attack when equipping a shield. For it to even be more effective, you actually have to physically block it. If not, it’s just another armor and attribute boost.

A good tank will always block the attack, rather than soak up the damage with armor, after they have tanked or are tanking something. That is what it means to actively block.

If your group is having problems with a certain boss, it alos usually means that your tank is not blocking a certain direct damage effect or AoE that, otherwise, can be effectively avoided. Block still works even if the origin of the damage is magical in nature. By using block, even a Sorcerer can mitigate incoming damage by using block.

The red circles of death is another thing you should really watch out for, especially as a tank in dungeons. The bosses usually have this primed for special attack that hit for a lot of damage, thus you really need to watch out for these in dungeons. At the very least, block them, if you can’t really avoid them.

It is very easy to tank a boss. Aside from solid tank build, it’s as simple as having Puncture on your ability bar. When someone managed to draw aggro, or at any time you feel like doing so, use it.

Dungeon Abilities:

  1. Puncture morphed into Pierce Armor
  2. Dark Talons morphed into Choking Talons
  3. Molten Weapons morphed into Molten Armaments
  4. Obsidian Shield morphed into Igneous Shield
  5. Dragon Blood morphed into Green Dragon Blood

Skill rotation:

  1. Use Obsidian Shield.
  2. As you are about to connect with the first mob, use Molten Weapons so as to benefit from the Critical Strike buff.
  3. Puncture the first mob you meet.
  4. Root everyone in place and debuff them by Choking Talons.
  5. When your group mates will start charging to rebuff the critical strike buff, use Molten Weapons.
  6. So as to draw aggro on yourself, Puncture everything you can.
  7. You will need to start blocking at this point. And to help your healer, use Dragon Blood.
  8. Keep using Puncture on mobs that are not aggroing you.
  9. Rotate between Molten Weapons – Obsidian Shield – Choking Talons while blocking, and keep using Puncture on mobs that are not on you.

This should work perfectly with mobs coming in groups. However, when dealing with bosses, they are too powerful and using Talons of them will prove useless as they can’t be affected. Use Dragon Blood, and try to conserve your magicka instead for when and if you are in a bind. All the while rotating between Molten Weapons and Obsidian Shield, and also blocking or doing light attacks.

The info above is a bit out of date as it refers to the beta. If you happen to be looking for an up-to-date reference for your Dragonknight, I suggest this walkthrough . It includes some killer advice on leveling up, builds, skill rotation, and gold farming.

Recommended PvE Solo Build for ESO Dragonknight

The info below is a bit out of date as it refers to the beta. If you happen to be looking for an up-to-date reference for your Dragonknight, I suggest this manual. It includes some killer advice on leveling up, builds, skill rotation, and gold farming.

classes_Dragonknight_mobile

When you are able to equip some of the higher tier abilities for solo questing, this build is feasible for higher level 40-50+. You should be able to take on very large groups without dying with this build.

This is how your ability bar should look like:

  1. Shield Charge
  2. Inferno morphed into Sea of Flames
  3. Inhale morphed into Draw Essence
  4. Dragon Blood for self healing.
  5. Fiery Breath

A simple rotation would be:

  1. Shield Charge
  2. Inferno
  3. Fiery Breath
  4. Start Bashing
  5. Inhale
  6. Blood dragon when in a bind

Dual Wield Skill Rotation

If your preferred role is not a tank but you wish to play DK in a group with friends, or if you wish to be a damage dealer and want to play a Dragonknight, your basic go-to is Dual Wield. This build will not only give you good crowd control, self-healing, and survival abilities, it will also ensure AoE damage across the board. And since the Dunmer (Dark Elf) is the only race with added bonus to experience gain for Dual Wielding, this build works best for them.

The skills on your ability bar for this build should be:

  1. Blood Craze – In this setup, this is your main ability. And since Flurry (your second) is quite expensive, you will need this during those times that Flurry is out.
  2. Flurry – This can ut down your targets very fast and you can consider this to be your main damage ability. It is important to remember, however, not to use it when the NPC is about to attack you. That way, your DPS will not be maximal as it will get interrupted.
  3. Burning Embers – Not only does this DoT have decent damage, it also heals your when its effect ends.
  4. Razor Armor – Get increased armor at the same time as adding physical damage to your attackers . Since you will most likely be under attack by multiple opponents constantly, you will need this more often.
  5. Burning Talons – This can allow you some breathing space by immobilizing nearby enemies, thus getting you out of a bind. If you want enemies to be immobilized in PvP, this works great for immobilizing them. Unlike a mage that can cast stuff to an area, a dual wielder is the center out of which all damage comes from. Therefore, this can help you deal the most damage.

For this build, the rotation are:

  1. Burning Embers – In order for you to get the self heal, you may wany to use this ability first to make sure it lasts until the end.
  2. Blood Craze
  3. Flurry

If you are using Dragon Leap instead of Dragonknight Standard as your ultimate, there is much that can be gained if you decide to use this build for PvP. A simple explanation. Your enemies will usually be smart enough to move out of the Standard’s AoE area fast when in PvP. But they cannot block or dodge the damage from leap. So, leap will still serve you better although the standard can be moved later. Always use the standard for PvE, no exceptions.

The info above is a bit out of date as it refers to the beta. If you happen to be looking for an up-to-date reference for your Dragonknight, I suggest this walkthrough . It includes some killer advice on leveling up, builds, skill rotation, and gold farming.